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Post by SE4NY on Aug 14, 2015 18:17:56 GMT -5
im still bad lol did not like how it turned out so I didn't bother at all with the reactions
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Deleted
Joined on: Apr 29, 2024 1:37:35 GMT -5
Posts: 0
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Post by Deleted on Aug 14, 2015 20:44:32 GMT -5
GL at the memorial show.. I dont think I should be allowed to comment on my opponents ani.
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►MrJerM◄
Mid-Carder
Joined on: May 9, 2013 16:42:53 GMT -5
Posts: 94
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Post by ►MrJerM◄ on Aug 14, 2015 23:57:59 GMT -5
It's actually not so bad man. I thought the bend and the jump weren't too bad, But you just really should work on easing, it's real floaty. It is pretty smooth though, but the airtime could've used less frames and the stick should've started moving a bit faster. The stick's arm was very stiff throughout the animation as well, didn't look like it moved at all. And also, like you said, you didn't do reactions.
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Tylor
Main Eventer
Joined on: Dec 23, 2008 18:17:08 GMT -5
Posts: 4,437
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Post by Tylor on Aug 15, 2015 1:15:08 GMT -5
It's pretty good I'd say, up to the reactions. You could of definitely put more 'umph' into the landing.
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Post by SE4NY on Aug 15, 2015 5:26:57 GMT -5
Thanks lads gonna try a different move maybe
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Post by Dex on Aug 15, 2015 11:06:32 GMT -5
I feel like you've regressed a bit since you were primarily active in pivot, but I think you can regain your form. The animation here is really smooth, but I feel like smoothness in this case is a bit of a double edged sword, considering how it detracts away from the possible implementation of easing. The jumping stick really didn't have any downward momentum and was traveling at the same speed as his knee bend. It was too 'floaty' as well, but I think that's something that can be easily corrected. I thought that the joint movement was good, if not great, had it not been for the stiffish arms at the start. The main thing that you should work on is the easing technique so that it gives off the illusion of momentum. Overall I thought that this was pretty solid for not animating in a while, just keep working at it. Good luck on your match Sean.
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Post by SE4NY on Aug 15, 2015 11:40:52 GMT -5
I feel like you've regressed a bit since you were primarily active in pivot, but I think you can regain your form. The animation here is really smooth, but I feel like smoothness in this case is a bit of a double edged sword, considering how it detracts away from the possible implementation of easing. The jumping stick really didn't have any downward momentum and was traveling at the same speed as his knee bend. It was too 'floaty' as well, but I think that's something that can be easily corrected. I thought that the joint movement was good, if not great, had it not been for the stiffish arms at the start. The main thing that you should work on is the easing technique so that it gives off the illusion of momentum. Overall I thought that this was pretty solid for not animating in a while, just keep working at it. Good luck on your match Sean. Thanks, that's a real good way to put it as well, crystal clear.
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Post by Dex on Aug 15, 2015 11:42:08 GMT -5
I feel like you've regressed a bit since you were primarily active in pivot, but I think you can regain your form. The animation here is really smooth, but I feel like smoothness in this case is a bit of a double edged sword, considering how it detracts away from the possible implementation of easing. The jumping stick really didn't have any downward momentum and was traveling at the same speed as his knee bend. It was too 'floaty' as well, but I think that's something that can be easily corrected. I thought that the joint movement was good, if not great, had it not been for the stiffish arms at the start. The main thing that you should work on is the easing technique so that it gives off the illusion of momentum. Overall I thought that this was pretty solid for not animating in a while, just keep working at it. Good luck on your match Sean. Thanks, that's a real good way to put it as well, crystal clear. You got it Coffey.
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