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Post by /X Metal Sorenges x "Mac Oh J~ on Aug 23, 2015 22:58:16 GMT -5
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Post by SE4NY on Aug 24, 2015 12:50:15 GMT -5
Vote- Notna, more smooth and flowed a lot better in my opinion, was slightly stiff but the movements in it were not bad, lacked a bit of an impact on Wes' part and Notna delivered a better impact, but the reactions weren't very good on either, great job guys both looked good but I gotta go with Notna.
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Lord Bishop
Mid-Carder
Joined on: May 11, 2013 13:16:39 GMT -5
Posts: 56
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Post by Lord Bishop on Aug 24, 2015 14:25:09 GMT -5
I don't see how it does not complete the stipulation. Anything with multiple pin sequence which he clearly did. What did he not meet? Is there suppose to be a three count because that was not stated.
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Post by /X Metal Sorenges x "Mac Oh J~ on Aug 24, 2015 14:32:09 GMT -5
I don't see how it does not complete the stipulation. Anything with multiple pin sequence which he clearly did. What did he not meet? Is there suppose to be a three count because that was not stated. He only created one pin attempt. There's a 2 max stip criteria.
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Lord Bishop
Mid-Carder
Joined on: May 11, 2013 13:16:39 GMT -5
Posts: 56
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Post by Lord Bishop on Aug 24, 2015 14:39:02 GMT -5
There are two pin attempt's... Blue get pinned then blue pins red and jumps up.
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Post by /X Metal Sorenges x "Mac Oh J~ on Aug 24, 2015 14:50:43 GMT -5
There are two pin attempt's... Blue get pinned then blue pins red and jumps up. Oh I see. I didn't quite catch it due to the quick transition. My apologizes Bishop.
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Post by Dex on Aug 24, 2015 20:35:29 GMT -5
Wes2k8: This animation showed great consistency, as it was smooth all throughout, and never had one moment of choppiness. The movements are very fluidly spaced, and the animation has a good amount of easing. Though my biggest issue would have to be the stiffness displayed throughout, though, primarily towards the start with the jump from the red stick. There were some fidgets in places, but I wont discredit you, as I feel like you intended to make it look like a power struggle between the two sticks in order to gain supremacy.
Notna: This animation is really inventive, though I'd argue that it is not your best animation in terms of technicalities. The large majority of the animation seems choppier than your usual animations would usually be. I understand why you choose to have everything spaced almost the same, considering the pace, but I just didn't enjoy it much. The 630 splash seemed to be slower than the blue stick jumping up the turnbuckles. But regardless, the movements shown throughout were top notch and incredibly fluid, I also thought that the power struggle was depicted better than in Wes's. The flow of it all is a joy to watch, even despite it disregarding technicality to an extent.
This was a very difficult vote, but I came to the conclusion that I preferred Notna's animation over Wes's.
Vote: Notna
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Lord Bishop
Mid-Carder
Joined on: May 11, 2013 13:16:39 GMT -5
Posts: 56
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Post by Lord Bishop on Aug 25, 2015 13:13:46 GMT -5
I was going to say it was a tie but after staring at this for 10min I think Wes2k8 get my vote. The reason is because in notna's animation the spring up to the turnbuckle is kinda bruh, that is the ing reason I vote wes2k8.
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►MrJerM◄
Mid-Carder
Joined on: May 9, 2013 16:42:53 GMT -5
Posts: 94
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Post by ►MrJerM◄ on Aug 25, 2015 18:27:21 GMT -5
Yeah, I wasn't sure if that was suppose to be a second fall or not either. But it's a close match, both guys put out great animations, but Wes gets my vote. It's easier to understand, plus the fact that it's actually finished, which is what throws Notna's off even more, since it's undone. But there aren't any too major flaws in either ani, they're both animated pretty well. So nice job guys.
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Ethan
Superstar
Joined on: Apr 28, 2010 12:04:49 GMT -5
Posts: 667
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Post by Ethan on Aug 26, 2015 4:51:20 GMT -5
I vote wes, these are pretty much dead even in my opinion, but I love the movements/flow in wes's
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Post by /X Metal Sorenges x "Mac Oh J~ on Aug 26, 2015 10:35:43 GMT -5
My vote goes to Wes2k8, for more essential flow and movements as opposed to Notna which weren't as crisp and polished imo.
Notna: The animation here was very nicely done from my retrospect. At the beginning the 630 was very smooth, had great air time and the movements were perfect in all things considered in that portion of the ani. The impact from red on the canvas shortly after could have used a few more frames during transition as it didn't appear as fluid and smooth as it could have been. The kip-up from the purple stick was pretty choppy throughout which detracted from the quality of the ani a bit. The backflip off the middle rope could have had better movements as it looked a little off kilter during air time. The pin sequence remainder of the ani was pretty good, perhaps a little to quick pace for my liking but it was still a nice display. 8.3/10
Wes2k8: The animation was actually developed quite nicely tbh. The jump into the dragonrana was executed very well, it had a nice balanced smoothness to it and it wasn't stiff or choppy at all. The first pin was good along with the implementation of the pin count, which I honestly assumed it would be 2 or 3 frames then switch to the next sequence without any real indication between moves. The roll back from the red stick after the first pin was a little stiff and the headbalance with the feet elevated and propped on the top rope looked a little off in hindsight but the ani came together quite well regardless. I enjoyed the last several frames of constant vigorously during the movements. Looks good Wes. 8.5/10
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