No polls and no suckish replies. Your vote will only and only count if you do the following:
1) State the username of the person you are voting for. (should I even have to say this?)
2) You must give reason on why you have voted this person as the winner. (Could be anything from smoother animation, to most creative. Compare other's animation is recommended)
If you cannot complete these simple rules, then your vote won't count and will be deleted on the spot, no exceptions.
Note: Alot of users like to get a mark out of 10 (or 5 if you must), but I can't force you to give a mark. Just take it to consideration when voting to make a mark to compare each animation in the match.
Superbrad: Pretty good job actually, it had its flaws and all just needs some editing with frames. One of your problems is that you don't take enough pictures and string is always noticable, also you can see a lot of shadows in your background. Just fix your flaws and you'll improve.
Leones: Good job man! I like the way the bend of Jeff Hardy was in the beginning and it added on to the animation and gave it a more realistic feel,I thought it was also great how you moved Rock's legs to make it look like he is struggling to get out of the move. It was pretty smooth in mid air but just needed a little more joint movement but I understand it's hard to animate with both Jakks and Mattel together. Reaction was overall not bad but a little bit more from Rock would've looked nice.
Skits: One of your best animations I'd say! You've really been getting better lately. The beginning of the animation, the lift up was kind of slow and Sheamus was a bit stiff. If you had maybe moved Sheamus's torso and knees a little it would've looked even better. Once again like Leones I like how you had Bret struggle to get out of the move. I think it was good how you spread Sheamus's arms out to make it more realistic to the actual move in real life. The move overall in mid air was pretty smooth but I did see a little string as the figures were hitting the ground. Impact was nice and the reaction was ok but you could've moved Bret a little more. Sheamus's taunt at the end was effective and smooth.
Dimburuk: I liked how you made build up for your animation even know it wasn't required, it gave it more of a realistic "in the middle of a match reversal" kind of feeling. The springboard was great and I liked how you moved Cara's legs a good amount. The lift off of the ropes and onto Orton's shoulders was nice, it was good how you moved the ropes down even know it was probably just the way the ropes are :3 and the moonsault was pretty smooth except for the fact that as Cara was almost landing on Orton his legs kind of looked a bit stiff and it looked like you might've took more than enough pictures for that one part. The Big Ending itself was incredible, I saw a few shadows during the move and reaction that were distracting but throughout the mid air part of the animation Randy was really smooth and I liked how you had his legs bent. The impact was good and the rope bounce was realistic and fit the animation.
YWSOwner: This animation has potential. The joint movement in this was actually pretty good but it was hard to watch because your tripod/stack of books, whatever you use was moving your cam a lot and you really couldn't see a lot of the animation. I saw some string and the reaction was a bit fidgety, as for you and Brad just work on your flaws.
cwwanimation: Kind of smooth just REALLY stiff. Orton and Rock didn't move any joints throughout the animation besides the reaction. The reaction lacked pictures and was a bit stiff but had more joint movement then the Big Ending itself. Just work on moving joints right in each picture so it flows right and take more pictures.
Post by /X Metal Sorenges x "Mac Oh J~ on Jun 1, 2013 20:31:23 GMT -5
My vote goes to Skits on this one.
SuperBradOPig: Not your best work here, but I can say that it does have potential to be very nice ani if you work on improving a few things. At the beginning Christian was very fidgety when Christian was struggling on Sheamus's shoulders. The drop into the Big Ending needs alot of improvement, going down towards impact it got incredibly choppy, fidgety and it was a little bit distracting see you body reflect of the glass in the background. The impact was ok, but the reaction could use alot of work as well.
Leones2: At the beginning I really like how you had Rock struggling on Jeff Hardy shoulders, towards the end of the movements from Rock it lacked a few frames in the arm and legs movements but that's barely noticeable. I think it would have be a nice addition to see a larger squat from Jeff Hardy, if you toned down the struggling a tad you could have focused more on the actual movements in the Big Ending and it would have looked much better. The Big Ending itself was a little stiff in mid air, but basic reaction but it doesn't look bad.
Dimburuk: Really nice job with the build-up into the Big Ending Dimburuk, it was a very creative way to introduce the move into the animation and it was pulled off fairly well too. The squat was rather nice before the springboard, the spin in mid air landing onto the top rope was a little bit choppy and the backflip was a little bit floaty. The catch from Randy Orton was very nicely done, and I really like the movements from both Randy Orton, the air time was great and the impact was perfect imo.
Skits: Brilliant animation you have here Skits. At the beginning I like the squat from Bret Hart but it looked a little to slow for my liking. The lift-up into the Big Ending was probably the best part of the animation, I saw a little bit floatyiness but was so smooth and the movements were all there. The catch from Sheamus was perfect and the Big Ending itself was smooth, the joint movements look fine to me and the impact was very nice.
Cwwanimation: You didn't really have the Rock positioned right for the move so technically this doesn't really qualify for this match but that's besides the point. The animation overall was very choppy and stiffness, make sure you take as much time as possible and move the joints as much as possible.
Ywsowner: To be honest I actually like the animation but there are a few things that could be taken into the account that would help improve your animations in the future. At the beginning I really like how you had Evan Bourne struggling on John Cena's shoulder, that looked quite nice. The Big Ending was really choppy, fidgety and I really didn't look the multiple inconsistent use of angle changes. Nice reaction at the end.