Sabin
Main Eventer
Joined on: Apr 1, 2009 16:07:43 GMT -5
Posts: 4,527
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Post by Sabin on Jul 3, 2010 14:41:36 GMT -5
creds to Alex. Might use for pppv. I like it a lot
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Post by obscene on Jul 3, 2010 15:36:54 GMT -5
very floaty and fast when going across for the jump, when you look at the move irl, whe has a more curved back then what you have put
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Sabin
Main Eventer
Joined on: Apr 1, 2009 16:07:43 GMT -5
Posts: 4,527
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Post by Sabin on Jul 3, 2010 16:22:41 GMT -5
very floaty and fast when going across for the jump, when you look at the move irl, whe has a more curved back then what you have put How is it floaty? You said it was to fast, (which it isnt, it's called spacing) but floaty is Floatyness: Where a Stick Figure is airborne each frame for too long. The stick should fall faster and faster in each frame.
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Deleted
Joined on: Nov 19, 2024 1:46:25 GMT -5
Posts: 0
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Post by Deleted on Jul 3, 2010 17:18:41 GMT -5
very floaty and fast when going across for the jump, when you look at the move irl, whe has a more curved back then what you have put How is it floaty? You said it was to fast, (which it isnt, it's called spacing) but floaty is Floatyness: Where a Stick Figure is airborne each frame for too long. The stick should fall faster and faster in each frame. It's fast and floaty. It's to floaty for the speed.
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Post by alexgg on Jul 4, 2010 6:36:20 GMT -5
]The jump hasnt got enough power to make the distance, thats why its floaty. And theres not enough frames, thats why its fast.
For the jump he should bend down, but when extending out should jump leaning out forward in the air. The about half way across the ring he should start to turn into the drop kick angle. Reactions look fine though, just the back needs fixing.
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Deadly
Superstar
SFBL Record: 13 - 3 - 0
Joined on: Jun 30, 2010 0:04:05 GMT -5
Posts: 675
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Post by Deadly on Jul 4, 2010 14:04:53 GMT -5
the jump was messed up
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Post by justjyrov2 on Jul 8, 2010 21:04:51 GMT -5
from the point his feet hit the chair was great i thought
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