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Post by /X Metal Sorenges x "Mac Oh J~ on Sept 30, 2012 12:01:42 GMT -5
Very very differcult animation to make to say the least although I was extremely close in finishing the entire thing. I do realize it's choppy in mid air and because of that I have a question in regards to that. When a figure is in the air with there head angled towards the mat with the legs slightly parallel upwards in order to do a flip over the opponent, how should to string be positioned? I decided to make an attempt at the #1 Contender's HF stip and I'm somewhat pleased with the way it turned out and I'm glad I spent the time to actually challenge myself with this one. It would really be incredibly useful if any constructive criticism is given and thanks for reading! Edit: Wish my camera didn't die.... Sorry everyone it's incomplete.
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Fave
Main Eventer
Who survived and what was left of them?
Joined on: Jul 20, 2010 20:06:52 GMT -5
Posts: 3,607
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Post by Fave on Sept 30, 2012 12:07:40 GMT -5
If you want the figure straight up upside down then only use string on the feet. As for the animation it wasn't too bad. Nice job.
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Post by /X Metal Sorenges x "Mac Oh J~ on Sept 30, 2012 12:10:20 GMT -5
If you want the figure straight up upside down then only use string on the feet. As for the animation it wasn't too bad. Nice job. Thank you. Wow, I wish I would have considered that at the time...
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Post by wwextreme25 on Sept 30, 2012 13:37:12 GMT -5
You need to work on stiffness brah. ust bend those joints. I keep telling you, you KNOW what to do in order to make a good ani cause you criticise everyone elses really good! just try do the motions before you animate or fid a move yoru making animated by someone else. Slow it down, analyse the movemetns and try copy it frame by frame. Also this move looks unfinished, needs impact and a reaction
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Post by /X Metal Sorenges x "Mac Oh J~ on Oct 1, 2012 14:40:52 GMT -5
You need to work on stiffness brah. ust bend those joints. I keep telling you, you KNOW what to do in order to make a good ani cause you criticise everyone elses really good! just try do the motions before you animate or fid a move yoru making animated by someone else. Slow it down, analyse the movemetns and try copy it frame by frame. Also this move looks unfinished, needs impact and a reaction Don't worry stiffness, is one of those things that we slowly weither away with time if anything. I tried especially hard to focus on stiffness but keeping on task with that got extremely laborious attempting an animation where I have never tried a springboard, frontflips or backflips before. So with that noted, do you have any suggestions as to how I can go about learning to animate flips in general? Regardless, I appreciate the criticism!
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Devilkiller
Main Eventer
WFWF. Go see about it.
Joined on: Mar 17, 2012 16:49:19 GMT -5
Posts: 1,868
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Post by Devilkiller on Oct 5, 2012 22:30:16 GMT -5
Beginning looks great and like the other guys i think that you shouldve bent the knees a little on the springboard. And like you said it did get sloopy after the springboard but i can understand that. Good job regardless brother.
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BION
Mid-Carder
Joined on: Jun 29, 2012 17:43:44 GMT -5
Posts: 446
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Post by BION on Oct 22, 2012 17:07:25 GMT -5
i dont know crap about fig animations but this looks nice mac even thought its unfinished
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Post by /X Metal Sorenges x "Mac Oh J~ on Oct 22, 2012 17:51:48 GMT -5
i dont know crap about fig animations but this looks nice mac even thought its unfinished Thank you BION but please refrain from bumping anything that isn't found on the first page. It pushed down other animations that are relativity new.
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