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Post by /X Metal Sorenges x "Mac Oh J~ on Aug 31, 2012 17:50:54 GMT -5
Not very pleased with this one, probably could have moved Rock and Angle more and I could have made Kurt go in the air a little bit but other then that I'm not sure what else I could do here. Criticism would be much appreciated for this one especially.
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Post by coop on Aug 31, 2012 19:04:49 GMT -5
Not that bad actually. Cam isn't as shaky as it used to be. Same goes for fidgetiness. Main problem was stiffness. Make sure to bend well the joints next time. Also, a thing that kinda ruined your work was that Rock leg. Normally, it should be between Angle's legs, and I guess, you forgot that point which made your ani look more like a paydirt by Angle. Stills decent. I see you working out the heavy rust pretty soon, just keep practising and following tips.
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WMWanimations
Main Eventer
Go Leafs Go
Joined on: Jul 14, 2009 12:15:47 GMT -5
Posts: 1,221
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Post by WMWanimations on Aug 31, 2012 19:19:50 GMT -5
pretty decent. add a few more pictures at the beginning of the move, and angle needs to have a reaction instead of being stiff on the floor. otherwise just try to make rockys leg look more like it does in the real move, have him lift his leg forward and swiftly back along with angles leg to give it the sweeping effect that is involved with the move, then lift angles arms up as he falls back to make it look more realistic. you are very close to good animation! keep it up!
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Post by /X Metal Sorenges x "Mac Oh J~ on Aug 31, 2012 19:37:31 GMT -5
Not that bad actually. Cam isn't as shaky as it used to be. Same goes for fidgetiness. Main problem was stiffness. Make sure to bend well the joints next time. Also, a thing that kinda ruined your work was that Rock leg. Normally, it should be between Angle's legs, and I guess, you forgot that point which made your ani look more like a paydirt by Angle. Stills decent. I see you working out the heavy rust pretty soon, just keep practising and following tips. I thought so to but after looking at several clips of the Rock doing the Rock Bottom I haven't seen him put his leg in between his opponent from what I remember. Skip to 23:08. Yes I also agree, Angle was really stiff perhaps I could have been his knees a little bit more. Regardless, I appreciate the feedback as I know you don't have to do so and as always I'll try to work on stiffness. At 12:04 in this video, I'm not sure if this is what your referring to? pretty decent. add a few more pictures at the beginning of the move, and angle needs to have a reaction instead of being stiff on the floor. otherwise just try to make rockys leg look more like it does in the real move, have him lift his leg forward and swiftly back along with angles leg to give it the sweeping effect that is involved with the move, then lift angles arms up as he falls back to make it look more realistic. you are very close to good animation! keep it up! Appreciate it WMW, yes I should have thought about the movement's in the Rock's legs a bit more carefully before attempting it right away. I'll try to take that into consideration next time.
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Adam
Mid-Carder
Formerly known as Checkers
Joined on: Jun 4, 2011 19:52:29 GMT -5
Posts: 155
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Post by Adam on Aug 31, 2012 20:27:48 GMT -5
Not Bad. I think the start needed something more maybe a taunt or him setting up the move. TBH i think it looked sort of like Angle was doing a Mic Check (I think thats what its called) so you should have made rock sweep his leg back and jump. Also I would have had the camera angle face on for this move.
The camera was shakey, so a tripod should fix that if you dont already have one. You need to move the joints more, angle was very stiff it probably would have made it seem less stiff if you'd have him go in the air though. Also try and add a reaction to the figures because sometimes without it it can make the animation look like a couple of figures falling over.
The animation was not bad and was reasonably smooth but just try and work on these things and you should improve.
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Post by Scotty on Sept 1, 2012 14:37:38 GMT -5
Its decent, Kurt and rock were wobbling forward and back and they were incredibly stiff. You should have also lifted Kurt off the ground and possibly even Rock. Also try to add a better reaction. Its smooth though and its good to see you used string. Nice
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Post by /X Metal Sorenges x "Mac Oh J~ on Sept 1, 2012 23:41:18 GMT -5
Not Bad. I think the start needed something more maybe a taunt or him setting up the move. TBH i think it looked sort of like Angle was doing a Mic Check (I think thats what its called) so you should have made rock sweep his leg back and jump. Also I would have had the camera angle face on for this move. The camera was shakey, so a tripod should fix that if you dont already have one. You need to move the joints more, angle was very stiff it probably would have made it seem less stiff if you'd have him go in the air though. Also try and add a reaction to the figures because sometimes without it it can make the animation look like a couple of figures falling over. The animation was not bad and was reasonably smooth but just try and work on these things and you should improve. Its decent, Kurt and rock were wobbling forward and back and they were incredibly stiff. You should have also lifted Kurt off the ground and possibly even Rock. Also try to add a better reaction. Its smooth though and its good to see you used string. Nice Appreciate both of your comments on the ani, stiffness I'm assuming is something that will be filtered out as I continue animating at this point. It has almost came up to the point I do this regularly. So hopefully a few more ani's I'll have that mostly resolved. If not I'll keep on giving it a go or just even it out better with the animation atleast. I also realize there was shakiness so I'll have to tighten my tripod a little bit better and hopefully that issue with cease to exist. Air time personally has been my main issue other then stiff, trying to transition a figure from subtle moves to air time is quite difficult but I'll get the technique down eventually with more practice. Hopefully this up coming semester doesn't cancel out my improve of the last couple days.
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ncw
Superstar
Joined on: Jun 5, 2011 14:33:51 GMT -5
Posts: 846
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Post by ncw on Sept 8, 2012 6:49:07 GMT -5
I think the main problem was just the fact that Kurt never really left the ground. If there was more height and joint movement involved it would have turned out alot nicer.
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